Showing posts with label storytelling. Show all posts
Showing posts with label storytelling. Show all posts

Wednesday, 23 February 2011

Catching up on Andona

I was meant to post this a couple of weeks ago!  Yikes.  Time is just slipping away...

So, I had to present all the final major project work I had so far to my class and lecturer, in an effort to pitch my planned exhibition pieces.  It has been well received, and I got some good grades which is big a bonus!
After trying to imagine every aspect of the world I'd created, and writing the whole story, it all boils down to four images.  The four pieces I'm creating will (hopefully) look as if they're stills taken from an animated feature film.  I'll try to present each image on multiple layers of acetate to give the illusion of being from a cel animation, or a single print out on photo quality paper, A2 size.  It's a lot harder than I imagined it would be!

Finalising Andi
Piper Design

Visualising the Princess of Andona

Andonian Housing

Concepts for my final exhibition pieces
Developing the throne room scene
Designs for the palace guards and handmaids

Piper capturing the rodents on Andona
Andi dragging an unconscious Piper post-explosion
Drafting the scene on the Odd-Job Space Station.
The crew have just got the Andonian children on board

No doubt I'll put up images when they're done.
I'm excited to see mine and my class' work framed and displayed!
The exhibition will run from June 1st to 8th.

J. x

Saturday, 4 December 2010

"Less Disney, More Grimm"

The Games Design course I'm on has given me the liberty of deciding what I personally want to do for the year's final project, which is fantastic as I'm already growing weary of 3D modelling.  I think self-directed projects are the easiest to motivate yourself for, it's what you want to do.  I'd say if you're not finding it easy to be enthusiastic over it, then don't be afraid to change direction.

My proposal is to create pre-production work for a would-be animation, then storyboard several sections.  I will finally produce four final images, taken from the storyboards, to look like film stills.

I instantly wanted to adapt a fairy tale or children's story, as if it were going to be a feature film in the vein of Dreamworks and Disney - a classic 2D animation!  I looked at the usual suspects; Hans Christian Andersen, Brother's Grimm, and classic children's literature.  I knew I didn't want to do anything that has already been famously adapted, even if I were to put my own spin on it.  It took a lot of strength to step away from the original Little Mermaid story!

I finally decided on The Pied Piper of Hamlin.  When I told people this it was greeted with mixed reactions, from, 'oh, how boring' to, 'wow, how creepy!'.  This actually made me convinced I was on the right track.  The Piper tale is so vague, the ending so mysterious, and the amount of historical theories over what really happened makes it easy to work with.  Furthermore, I'm not adapting it precisely.  The end of the original story is not the end of mine.  If anything it's the central event.

So far it's been a lot of fun!  Researching, deciding on settings, costumes, characters, and writing it all.  I've completely made a new story, a new world, set in space, with Hamelin becoming the planet Andona and the Piper a space traveller looking for work wherever he can find it in the galaxy.

Planet Andona Concept

Here's a brief idea of what I've got so far:


Synopsis

Piper, a part-time pest controller, part-time musician, comes across the desert planet Andona infested with an alien vermin.  The Andonian Princess employs him for the job of ridding the planet of the infestation, promising a large sum.  During his work he sees the poverty of the Andonians and begins to doubt the Princess' word.  Along the way, Piper meets an orphan who he can’t shake off.  Job finished, he returns to the palace where the Princess refuses to pay Piper for his work and is escorted back to his spaceship where the orphan has secretly stowed away.
Piper flies back to the Odd-Job space station where he resides with all manner of characters.  Piper tells of his misfortune and his want for vengeance.  The Andonian orphan reveals herself giving Piper the idea that people will pay anything to get their children back.  Together, with the orphan’s knowledge of the planet’s people and the help of the Odd-Job space crew, Piper comes up with the idea to hold the Andonian children hostage until the Princess pays up - but not all will go to plan…


I've been working on it for about 4 weeks now, and I think my enthusiasm blinded me from just how much I have/want to do.  Designing each location, costume, vehicle, animal, character...  EXHAUSTING!  But exciting and really enjoyable.  The story's world has become more in-depth than I had ever hoped, and possibly not what anyone would expect.  Less Disney, more Grimm.

I'll post visual work soon.

J. x

P.S. Happy birthday, mum :) x

Friday, 29 January 2010

Shadowline



I recently purchased 'Shadowline: The Art of Iain McCaig', and I can tell you now, it is beautiful.  Stunning.  GORGEOUS!


'Shadowline' front cover



Every page is filled with his art.  Work from Star Wars to Harry Potter, storyboards to illustrations.
Not only that, it has mini-drawing classes inserted in booklet form inside.
It is a book that is both fiction and a presentation of-- baaaah!
Let him show and tell you himself!

Iain McCaig on Shadowline


I'm not a particularly big Star Wars fan nor am I much of a fan of the Harry Potter films, but you don't need to be to admire these works of art.
Buy it!  You will not be disappointed!
J. x